One of the most noteworthy reveals at Microsoft’s 2017 E3 conference was for The Last Night, a cyberpunk side-scroller with stunning neon art. Since its reveal almost two years ago, the game has been fairly quiet, until now. And it’s not good news.
As reported by PCGamer, creator Tim Soret took to Twitter to reveal a range of issues hindering the game’s development, while noting the desire for further funding.
– We encountered massive business, legal & funding issues we can’t talk about.
– We had to cancel a new trailer of The Last Night at The Game Awards 😰
– We’re currently raising funds, so get in touch: firstname.lastname@example.org
— timsoret (@timsoret) December 31, 2018
Microsoft describes The Last Night as a 2D “open world” complete with a branching narrative.
Xbox One console launch exclusive. The Last Night lets you explore a two-dimensional cyberpunk open world, built with four unique districts each with distinct architecture, cultures and industries. Experience action and infiltration gameplay in the great tradition of cinematic platformers and travel between districts using taxis, ferries, or monorail while trying to keep a low profile and remain undetected. Meet a diverse, inclusive cast of complex characters to interact with through meaningful, branching dialogue and enjoy varied gameplay such as driving down epic highways, flying drones, and hacking droids to do your dirty work.
Since it was quite easily one of the most impressive-looking titles showcased at Microsoft’s 2017 E3, the thought of it languishing in developmental issues is a bit of a shame. It’s especially worrisome when you consider it was tipped to be a timed console-exclusive for Xbox, which has notoriously been on the back foot for quality exclusives. Hopefully, Soret finds the funding he needs to get the game onto digital shelves, because it looks awesome.