Five Ways Days Gone Differs From Other Open-world Games

DigitalRaptor3h ago(Edited 3h ago)

“Imagine if this were like Uncharted,” says Days Gone writer and creative director John Garvin. “A 20-hour game that is very linear and it has a bunch of setpieces and it goes from beginning to end. We wanted to try to have that, but have that in an open world.”

That sounds really cool. Glad they’re putting their own stamp on the cinematic narrative formula.

“After facing off against a horde ourselves, we can say that not only are these epic showdowns legit, they are unlike any other zombie game we’ve played to date. It took us several tries with a fully upgraded and well-stocked Deacon to take one down during our demo –only to have game director Jeff Ross tell us that it was considered a “baby horde” of just 300 enemies, and that other hordes get a lot bigger.”

These moments sounds like they’re going to be sheer madness. Can’t wait to see more of the horde.

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