After God of War, It’s Time to Ditch Pre-Rendered Cutscenes

For the ways I have nitpicked God of War, there’s certainly one area where it’s been flawless, and that’s its presentation.
Generally, Sony’s first party studios have been very good at harnessing the PS4 hardware to produce exceptional results, emphasizing during their big conference demos that everything you see is running in real-time and in-engine on PS4. Which naturally leads me to wonder why, when it comes to big reveals from publishers and marketing, that pre-rendered cinematics remain widespread when games like God of War prove they aren’t necessary?

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