How gamers with disabilities shaped the Microsoft Adaptive Controller

Solomon Romney was 15 when he realised video games had finally beaten him. Born with no fingers on his left hand, he’d managed just fine through the 1980s, hanging out in the arcades, benefiting from the limited inputs of those classic coin-ops with their one-stick-two-button set-ups. “My dad was a late night talk show host so I didn’t spend much time with him,” he explains. “But gaming was something we had. We’d go to the movies, then we’d go to arcades. That was where I was happiest, that was where I realised gaming was an empowering activity. It’s always been personal for me.”

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